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Description In this presentation, Seth Thompson shares many of the fundamental skills and insider tips he has learned during his professional career that can improve the speed of creation and the quality of 3D environments. He covers methods for controlling the viewer’s eye with strong composition, creating believablility, reference, modeling, sculpting, lighting, UVW mapping and how to quickly texture a scene with tileable and camera-projected materials. Numerous ZBrush sculpting demonstrations and explanations for 3ds Max plug-ins, including Tension Modifier, Ivy Generator, nonQuadSelector and Ultimate Painter, are provided. Software showcased in this lecture include 3ds Max, ZBrush, Adobe Photoshop and V-Ray, however, the majority of the techniques are applicable across all 3D packages. For those interested in improving their environment workflow, Seth’s years of experience and clear passion for the subject will help develop your skills, whether you are a student or professional.
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Duration: 133 minutes Format: HD 1280x720. Cinematic Environment Modeling Supervisor, Blizzard Entertainment Seth Thompson has over fourteen years of professional experience in the video game industry as a cinematic artist and expertise in environment and set design, modeling, surfacing, lighting, and layout. Seth grew up practicing traditional art on a farm in Virginia with big dreams of one day working on video games at Blizzard Entertainment or Square-Enix. He has had the luck to see both of these dreams come true, working for over eleven years on the Cinematic Team at Blizzard Entertainment and for three years on Square-Enix’s Visual Works Team in Tokyo, Japan. Seth is currently Blizzard Entertainment’s cinematic Environment Modeling Supervisor in Irvine, and has created and supervised assets for various game Cinematics including Warcraft III, World of Warcraft, StarCraft II, Diablo III, Final Fantasy XII and Final Fantasy VII: Advent Children.
'Having the privilege of working with Seth as my supervisor when I was at Blizzard Entertainment, I am very excited that he is sharing his knowledge and passion for art with this Gnomon release. Seth is one of those artists who you would relocate to go to work with. His passion for art is shown, not just with his amazing environment work at Sqaure-Enix (Visual Works Team) and Blizzard Cinematics, but as well with his personal art work. Seth’s approach to art creation, with a focus on both artistic skill and production focused growth, make this a must own for Environment artists everywhere. Seth is one of the people who has most influenced my skill and growth and I cannot recommend this course enough.'
The Gnomon Workshop is pleased to announce the release of 'Introduction to Houdini 17', with Robby Branham In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around.
Adding Houdini to your tool belt will allow you to overcome those road blocks and iterate through the technical and creative process with less effort and more flexibility. In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data. This introduction to Houdini gets hands-on with the basics of procedural modeling, rigid body dynamics, fracturing, pyro simulations, VEX visual scripting and more. There is also an introduction to rendering inside of Houdini using the built-in renderer Mantra. Step-by-step tutorials cover asset creation, fire effects, particle dust, expressions, materials and lights.
Workflows for exporting the 3D data to other applications, like Maya, are used to enable artists to build a shot using multiple 3D packages. Robby then gives a four-part breakdown of the cover art that shows the visual effects production process from concepting and previsualizing a shot to asset creation, fx animation, rendering, and final compositing. Houdini is a must for any 3D artist looking to take their skills to a new level. Intro to Houdini 17 is designed to get you up and running quickly so that you can enable yourself with the skills needed to work procedurally. Watch the full tutorial at. Since we launched The Gnomon Workshop in May of 2000, we have received a great response from the scores of people and studios who have bought our training DVDs.
Customers range from studios and individuals, to schools and training centers including: Sony Pictures Imageworks, Pixar Animation Studios, Industrial Light and Magic, Weta, DreamWorks Feature Animation, Rhythm & Hues, Blur Studio, Midway Games, Blizzard Entertainment, Microsoft, Bad Robot, Epic Games, Electronic Arts, Blue Sky Studios, 2K Games, Bioware, JPL, NASA, Walt Disney Animation Studios, NBC, ESPN, Square Enix, Vancouver Film School, The Academy of Art, The Art Institutes, Savannah College of Art and The Art Center College of Design.